Install Wine On Macos

Posted on  by 



Requirements

Install Wine: sudo apt install wine64 wine32. Once the installation is complete, verify it by printing the wine version: wine -version. The current version of Wine available in the Ubuntu 20.04 repositories is 5.0. Wine-5.0 (Ubuntu 5.0-3ubuntu1) That’s it. Wine has been installed on your machine, and you can start using it.

  • A new macOS release is nearing release, and it's a big one. So big that this time it's really, completely and definitely not OS X any longer. With the death of Kexts looming and the transition away from Intel CPUs spelling disaster for Hackintoshers and multi-OS users alike, it's certainly.
  • Wine is a computability layer that enables you to install and run Windows programs on Linux systems. Initially, Wine does not support much of Windows applications, but now it supports a large number of Windows applications. Wine is not only supported on Linux but also macOS and FreeBSD.
Install wine on macos catalina
  • Supported Operating Systems
    • Windows 7, 8, 8.1 and 10 (both x86 and x64 are supported)
    • Linux distros with GCC 10 or newer, preferably GNU/Linux distro (x86_64 and x86 archs are supported)
    • macOS 10.13 High Sierra or newer
    • Other OSes for which usage via hardpatching is possible
      • Any OS that has support for Wine (Linux, macOS, FreeBSD, ..)
      • Any OS that has support for Mono (Windows, Linux, macOS)
  • Supported Unity games
    • Unity 3 or newer
Important

Games built with IL2CPP are not supported at the moment.However, support for it is planned as the tooling has gotten better thanks to projects like Il2CppAssemblyUnhollower.

Where to download BepInEx

BepInEx is distributed in two builds: stable and bleeding edge.

Stable builds are available on GitHub.
Stable builds are released once a new iteration of BepInEx is considered feature-complete.
They have the least bugs, but some newest features might not be available.
It is recommended to use stable builds in most cases.

Bleeding edge builds are available on BepisBuilds.Bleeding edge builds are always the latest builds of the source code. Thus they are the opposite to stable builds: they have the newest features and bugfixes available, but usually tend to be the most buggy.
Therefore you should use bleeding edge builds only if you are asked to or if you want to preview the upcoming version of BepInEx.

Installing BepInEx

Currently, BepInEx can be installed manually.

  1. Download the correct version of BepInEx.

    Download BepInEx from one of the available sources.
    Pick a version depending on your OS:

    Download one of the following versions:

    • x86 for games with 32-bit executables
    • x64 for games with 64-bit executables
  2. Extract the contents into the game root.

    MacBook Pro (Mid 2012 or newer) model identifier 9,1 or later Mac mini (Late 2012 or newer) model identifier 6,1 or later iMac (Late 2012 or newer) model identifier 12,1 or later Mac Pro (Late 2013; Mid 2010 and Mid 2012 models with recommended Metal-capable graphics cards) model identifier 5,1 or later. Global Nav Open Menu Global Nav Close Menu; Apple; Shopping Bag +. Imac 9.1 latest os. Updates to Mac OS 9 include 9.0.4, 9.1, 9.2.1, and 9.2.2. Mac OS 9.0.4 was a collection of bug fixes primarily relating to USB and FireWire support. Mac OS 9.1 included integrated CD burning support in the Macintosh Finder and added a new Window menu in the Finder for switching between open windows. Mac OS 9.2 increased performance noticeably.

    After you have downloaded the correct game version, extact the contents ofthe archive into the game folder.

    The game root folder is where the game executable is located.

  3. Do a first run to generate configuration files

    Simply run the game executable. This should generate BepInEx configurationfile into BepInEx/config folder and an initial log file BepInEx/LogOutput.txt.

  4. Configure BepInEx to suit your needs.

    Open BepInEx/config/BepInEx.cfg in a text editor of your choice.All options are documented directly in the configuration file.

    Additionally, refer to refer to the configuration guide for more information.

Further steps and troubleshooting

Some games require some additional changes in order to work around specificlimitations of different Unity versions.

Please refer to thetroubleshooting section for more information aboutadditional installation steps.

Clean my mac purchase. A new macOS release is nearing release, and it's a big one. So big that this time it's really, completely and definitely not OS X any longer. With the death of Kexts looming and the transition away from Intel CPUs spelling disaster for Hackintoshers and multi-OS users alike, it's certainly an interesting time.

Oh, and rounded edges. So many rounded edges. Good golly.

Update 2020-11-13: For the specific steps required to get the Big Sur public release to work, I made a companion post that you can find right here.
Update 2020-11-11: This guide has been updated to support Big Sur 11.0.1 Release Candidate 2 (Beta 3).

Today I'd like to walk you through how to get Big Sur installed and up and running in a virtual machine on your Ubuntu or similar host machine. In this article I'll focus on steps and commands that are tailored towards Ubuntu 20.04, but I'm sure you'll be able to tweak things a bit to tailor towards whatever flavor you're running to get things to work similarly.

Let's get to it.

As of this writing, Big Sur 11.0.1 Release Candidate 2 (Beta 3) is the recent-most beta release. While the guide should remain useful for all subsequent releases as-well as the eventual full release, the fetch-macOS script might need updating for future beta releases and the eventual full release. Please check the relevant repositories for up-to-date information on this.

In this guide I'll assume you have already set up your host machine, including having set up QEMU, virt-manager, etc. As mentioned before, I'm focussing this guide on running Ubuntu 20.04 as the host OS.

No physical Mac needed

You do not need a physical Mac to download anything necessary to create this VM. We'll be using a few tools to fetch and extract the installer files needed right from your host machine.

Python

Be sure to have Python installed. In my case I already had Python installed but I needed to install an extra package called python-is-python2 to get certain tools to work, but you might also want to make sure python2 is actually installed.

Build tools

We'll be building a few tools from source, so we'll need build tools installed for that. To be honest I already had most of these installed, so I am probably going to miss one or two in this list. If one of the build steps later on this guide fails, it'll tell you what's missing so you can install it at that point. Please let me know if I did actually miss anything here.

Other utilities

Also be sure to install these tools if you don't have them already:

What's happening: We'll need dmg2img to convert an image file, and while 7zip is optional, it's a great compression and decompression tool that I highly recommend you keep around as it's super convenient.

Both literally and figuratively. Most of the work has been done by the amazing people who have created and keep this repository up-to-date. There's a few minor tweaks we'll make to get Beta 3 to work, which at the time of this writing isn't yet working out of the box when relying on the original repo (I have submitted a PR for this). Hopefully this'll get added soon, but for now you can head over to my fork where I've already applied the fix needed to get Beta 3 to download. The main repo has since been updated and should automatically fetch the recent-most beta.

Go ahead and download the repo to your local machine.

Open up a Terminal and from the OSX-KVM repo you have just downloaded, and run:

You should see a bunch of things fly by and the tool will start downloading a relatively humongous InstallAssistant.pkg file, clocking in at 12GB.

Note: If you have issues at this step, it is possible an incomplete plist file has been downloaded, or perhaps a complete but now out-of-date version. The tool keeps using an already downloaded file if it exists, so if you get a warning about something related to XML parsing or you're not getting the version you expect, try deleting the files found in content/catalogs/other and running the tool again.

While this is downloading, let's set up a few additional things we'll need once the download is done.

Download & build XAR

Download the XAR repository here, and open another Terminal window/tab and head over to where you have downloaded this repository. Inside, run the following:

What's happening: We head into the xar sub-directory, run autogen.sh to generate the configure script, and then build the project with make. We're not installing the tool, so the results stay contained within this folder.

Download & build darling-dmg

Download the darling-dmg repository from here, and head on over to this directory in a Terminal window. Darling-dmg is a part of Darling, a sort of WINE for macOS software, which I didn't even know was a thing that existed until I was going through this process. Regardless, we don't need the entire Darling project, so that's why we're just pulling in darling-dmg.

If you already have Darling installed on your system, you can skip this step as you should already have darling-dmg available.

From the darling-dmg repository folder, run the following:

What's happening: We're just configuring and building darling-dmg here. We're not installing it, so the results stay contained within this folder. If the build fails, please check the results as this is probably due to a missing library. Simply look through the messages to find the library you're missing, apt install it, and try again.

By this point the download has hopefully finished, and you should have InstallAssistant.pkg sitting right there in your OSX-KVM folder. We'll have to take a few steps now to get to the actual installer image file, so let's do that now.

Make note where the XAR and darling-dmg folders are relative to your OSX-KVM folder, as we'll have to use these now.

Step 1: Extract InstallAssistant.pkg

Let's create a folder in which we'll extract all files to, to keep the repo from getting messy:

In a Terminal window opened to your OSX-KVM folder, let's now extract the PKG file:

What's happening: We're using the xar tool we build just before to extract the file by pointing to it relative to your OSX-KVM folder. The built tool should be at xar/src/xar within the folder where you have checked out the XAR repository. -x tells the tool you want to extract, and with -f filename you specify which file you want to extract from. Lastly, -C ./extracted tells it to extract the files to the specified folder we have created just previously.

After a bit, a few new files should have shown up inside the extracted folder, including SharedSupport.dmg.

Install Wine On Mac Os X

Step 2: Mount SharedSupport.dmg

Now we'll use darwin-dmg to mount SharedSupport.dmg. In Terminal, run:

What's happening: We're creating a folder called tmp, which we'll use to mount the disk image to. We then use darling-dmg by referencing it from the folder we checked out its repository to, and specify we want to mount SharedSupport.dmg to the just-created tmp folder.

If this went well, you should see a few messages in your Terminal, and a newly mounted drive show up in your file manager called tmp. If you want to stick to using Terminal, you should also see these files when cd'ing into it; cd tmp && ls -la.

Step 3: Extract BaseSystem.dmg

Macos

With SharedSupport.dmg mounted, we need to extract BaseSystem.dmg, which is located inside a ZIP file. Using 7zip, run this from your OSX-KVM directory:

What's happening: We're extracting BaseSystem.dmg from a ZIP file found inside the SharedSupport.dmg image we have just before mounted to ./tmp. The ZIP file is located inside the com_apple_MobileAsset_MacSoftwareUpdate sub-directory, and BaseSystem.dmg is located in AssetData/Restore within that ZIP file. If you like, you can use your favorite file manager and archive tool to extract this directly too. The -o./extracted flag lets 7zip extract to the 'extracted' folder we have just before created, to keep our repository directory nice and clean.

Step 4: Convert BaseSystem.dmg

We'll now use the dmg2img tool to, as the name implies, convert the image to the img format, something that QEMU can actually work with. Simply run:

A moment or two later you should have the macOS Big Sur installation disk image ready to go. Exciting!

We're now done with both DMG files, so let's unmount SharedSupport.dmg and remove the tmp dir. You can now also delete both files if you like:

The OSX-KVM repository comes with a convenient shell script that you can use to easily launch the VM directly. This file has everything you need pre-configured, though the defaults are probably not ideal if you're planning to use this VM for anything more than just gazing upon it once or so. For example, only 3GB RAM is allocated to it, which is a tiny amount of course.

If you're just curious, or if you want to use this script to sort of jump-start the installation of macOS after which you'll move the disk image with Big Sur installed on it over to a more permanent VM configuration, this might be a handy starting point. Otherwise, you might want to skip ahead to the section on using virt-manager.

Method 1: For quick testing, momentary curiosity, or for use as a starting point

The script is called OpenCore-Boot.sh and assumes you're launching it from within the repo's directory, have BaseSystem.img ready to go, have a hard drive disk image created, and have the 'default' network adapter all set up and ready to go. We're two for four here, so let's go ahead and tackle those last two bits. First, let's create a disk image we'll install Big Sur onto:

What's happening: We're using the qemu-img tool to create a new disk image called mac_hdd_ng.img that's 128GB in size. Be sure to customize the size to your liking, in case you need more (or less) space.
Note: If you get a message saying you don't have qemu-img installed, you probably didn't install qemu-utils.

Next, let's set up some basic networking so this VM can actually boot up:

What's happening: We're basically setting up and configuring a bridge network connection which VMs can use to connect to the internet. For anything beyond quick testing you'll probably want to set up a more robust configuration or pass through an actual network adapter if you have multiple, but for now this should at least get you going.

Lastly, as we kept all prepared files in a subdirectory, we should modify the OpenCore-Boot.sh script to point to the right directory. While we're in there, we might as-well update the RAM allocation, unless 3GB is enough for your specific needs of course.

You can find the reference to $REPO_PATH/BaseSystem.img on line :52. Simply update it to read $REPO_PATH/extracted/BaseSystem.img and that should be it. If you have created the qemu hard drive image someplace else or used a different name, you can update that reference on line :53. Lastly, the amount of RAM the VM will use is specified on line :21 in the ALLOCATED_RAM variable. 8192 (8GiB) might be a good choice, or 16384 (16GiB) if you can spare it and are planning to do Mac/iOS development for example.

Install wine on macos catalina

Now you should be able to boot up the VM for the first time! To start it, just run OpenCore-Boot.sh from a Terminal window, and a QEMU remote viewer screen should show up soon thereafter.

After a brief moment, a familiar screen will show up with a few options. Simply hit enter to boot the first option (called macOS Base System), which is the installation disk image.

Note: The OpenCore configuration included with this repository has verbose mode enabled, so you'll be seeing a lot of messages run by as the system (and the installer) boot up. This is normal and intended. You'll be able to modify the OpenCore configuration file to disable this should you want to, but that's outside the scope of this already rather lengthy article :).

From here you can proceed as you normally would. Before you start with the installation, be sure to launch into Disk Utility the first time so you can format the disk image.

After selecting and launching Disk Utility from the main menu, select Show All Devices from the sidebar options menu. Then, with the correct disk image selected (you can double check the capacity to make sure you're looking at the right drive), click Erase, name your drive and select your preferred options (Encrypted or not, Case-sensitive or not), and click Erase.

Note that in my case I was not able to actually start the Big Sur Beta installation on a drive that I formatted using the APFS Encrypted option. I am not sure if it was a limitation of the specific beta I was installing or something else. If you run into the same issue, try re-formatting the drive to non-Encrypted APFS. Your root drive should already be encrypted so it's probably not the end of the world, and I'm sure the non-beta version will certainly support encrypted drives again.

When you're done with that, click Done, close Disk Utility, and select Reinstall macOS Mac update os catalina. from the main menu. From there you can follow the steps as you normally would.

Note: As you probably know, at one point during installation the VM will reboot. To let it continue with the installation, at the boot selection screen be sure to select the macOS Install option, as that's the as-of-yet incomplete installation of macOS on the hard drive.

After about an hour or so of you should be greeted with the welcome stuff, where you can set up your user account and whatnot. And after that, well, get ready for border radii to dazzle you with their roundedness.

At this point you should have a working macOS Big Sur VM. Congrats! But it might not be the most elegant of setups. You'll have to use OpenCore-Boot.sh to launch the VM every time, and you'll probably notice that macOS itself feels rather sluggish too. The latter is due to the lack of any form of hardware acceleration, something you can only really fix by passing through a graphics card. That topic and several more might be interesting as a follow-up articles, so if you'd like to see that, please let me know.

I hope this was useful for you and that this guide has helped you get to a working virtual machine. Enjoy, and happy coding!

How To Install Wine On Mac Os

Macos

Install Wine On Mac

Thank you.





Coments are closed